Workshops
Accepted Workshops
- Integrating and Assessing Games for Health Deployments in Healthcare Settings
- Bridging History and Virtuality: Digital Twins and 3D Reconstruction
- Beyond Scripts: GenAI-Based NPCs in Video Games
- Exploring Gender Bias in LLM-Generated Narratives
- Accessibility and Empowerment Research Summit
- 1st Workshop on Sound and Music Computing for Entertainment
- Design Expertise in Entertainment Computing Practices
Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks
Chairs: Elena Bertozzi, Jannicke Baalsrud Hauge, Barbara Göbl, Clara Bertozzi-Villa
Abstract: Although many games for health (GFH) have been validated as effective means of improving patient outcomes, there are few large-scale deployments in healthcare settings. This workshop outlines the EPIS implementation science framework and strategies for deploying digital game-based interventions.
Bridging History and Virtuality: Digital Twins and 3D Reconstruction for Cultural Heritage Conservation
Chairs: Markos Konstantakis and Eleftheria Iakovaki
URL: https://easychair.org/cfp/BHV2025
Abstract: Advances in photogrammetry and laser scanning enable accurate digital twins of cultural heritage assets. This workshop discusses the integration of these technologies for 3D documentation and conservation.
Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games
Chairs: Nima Zargham, Leon Tristan Dratzidis, Mehrdad Bahrini, Rachel Ringe, Lisa Hesselbarth, Rainer Malaka
URL: https://dml.uni-bremen.de/alive-characters/
Abstract: This workshop explores how GenAI enables unscripted NPC behavior in games, and the implications for player experience, ethics, and design practices.
Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives
Chairs: Irene van Blerck and Edirlei Soares de Lima
Abstract: Investigates how gender representation and narrative structures interact with LLM biases. Participants will analyze and modify generated stories to evaluate gender effects in storytelling.
Accessibility and Empowerment Research Summit
Chairs: Thomas Westin, Esteban Clua, Jérôme Dupire, Mengru Xue, Tengjia Zuo, Jingya Li, Cheng Yao, Jun Hu
URL: https://easychair.org/cfp/AERS2025
Abstract: This summit gathers researchers to explore accessibility and empowerment in games and AI, building on previous successful ICEC events.
1st Workshop on Sound and Music Computing for Entertainment
Chairs: Tetsuro Kitahara and Ryosuke Yamanishi
Abstract: Explores how sound and music computing (SMC) can enrich entertainment experiences. The workshop highlights recent developments and future directions.
Design Expertise in Entertainment Computing Practices
Chairs: Nandhini Giri and Erik Stolterman
Abstract: A half-day workshop on design expertise and maturity in entertainment computing. Participants will assess their own design processes and explore strategies for improvement.
Workshop chairs
- Andreia Formico (UNIFOR, Brazil)
- Yuta Sugiura (Keio University, Japan)
Contact
icec2025-ws [at] easychair.org