Awards


Best Journal Paper

Jukka Vahlo, Suvi K. Holm, Johanna K. Kaakinen and Aki Koponen: Exploring Game-Based Psychological Empowerment and Its Motivational and Wellbeing Effects

Honorable Mention for Journal Paper

Gary Lee Wagener, Elisabeth Holl and André Melzer: Testing Positive Mood Effects of Playing Gris, a Eudaimonic Video Game

Best Full Conference Paper

Afro Ambanelli, Paolo Ciancarini, Angelo Di Iorio, Davide Falessi, Andrea Manzo and Massimo Venuto: Fewer Draws, More Fun: Searching for Unbalanced Positions in Chess

Honorable Mention for Full Conference Paper

Melina Rose, Alessandra Antonaci, Martin Bonnet and Roland Klemke: Learning success, engagement and fun: Evaluating an educational game in higher education as replacement for a homework assignment.

Best Work-in-Progress Paper

Toshiro Kashiwagi and Kumiyo Nakakoji: Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments

Best Interactive Entertainment Showcase

Kaimu Harada and Sachiko Kodama: Development of a Dialogue Agent System Expressed in a Two-Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character “Kohane”

Best Student Competition – Committee Award

Wanosuke Ito and Rion Yukino (supervisor: Akihiro Matsuura): Detecting Static Electricity as Invisible Creature

Best Student Competition – Audience Award

Jules van Gurp (supervisor: Erik van der Spek): Asymmetric VR Game Heist Extravaganza