Journal Track


We are pleased to offer a journal track submission for IFIP-ICEC 2025, in addition to the usual full papers track. Full papers are the main media for presenting high impact, mature research with original new results. Submissions should describe novel, mature, unpublished work addressing one or more of the research topics listed.
Authors can choose to submit Full Papers for the prestigious Elsevier Entertainment Computing Journal (ENTCOM). Journal submissions will undergo a double-blind review process. If accepted for the journal, the papers will follow the Elsevier editorial process and will be published at a later date. Authors will be invited to present their paper in the conference.

The review outcome in this track before rebuttal is one of the following:

  • 1 - accept
  • 2 - accept with minor changes
  • 3 - preliminary accept with major changes (resubmission for the conference track)
  • 4 - reject

Papers in categories 1 and 2 can be accepted to the special issue, provided they do the requested changes in time. Papers in category 3 will not be able to be accepted for the special issue, but Guest Editors will propose a subset of changes in order to be accepted to the conference track. However, beware that we anticipate very few papers from category 3 to be accepted to the conference. For this reason, we strongly suggest authors submit to this track only their mature results. Papers in category 4 will not be accepted and they will be asked to resubmit.
For more details on the journal submission, refer to the guide to authors in the ENTCOM's website.
The submission website for this journal is located at: editorialmanager.com/entcom/default2.aspx
Please select “VSI: IFIP ICEC 2025” as the name of the special issue when manuscripts are uploaded.

Important Dates:

  • Final date to submit a Journal Paper: 24th January, 2025
  • Notification to authors: 7th March, 2025
  • Rebuttal from authors: 9th May, 2025
  • Final decision about journal papers: 6th June, 2025
  • Camera ready: 30th May, 2025

Aims

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.

Topics

Topics can include but are not limited to:

1. Design and Analysis

Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment

2. Digital Art & Installations

Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions

3. XR Entertainment

Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment

4. Serious Games

Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing

5. Inclusivity of Gaming and Interactive Entertainment

Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues

6. Experiential Aspects in Entertainment

Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion

7. Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment

Guest Editors

  • Pablo Figueroa (Universidad de los Andes, Colombia)
  • Angelo Di lorio (University of Bologna, Italy)
  • Maki Sugimoto (Keio University, Japan)